Wednesday 20 October 2010

Weekly report 20/10/2010

This week we have been researching, and preparing for the preliminary task, we have reasearched Editing, order of scene shots and shot transitions that omit parts of and event causing an ellipses in plot and story duration.
also earlier on today we was practicing with the cameras using shots such as extreme close up, over shoulder, extreme long shot and more.

Preliminary Task

For our preliminary task we are going to have a few a few shots of someone walking through a door from different angles and view points. the person is going to sit down on the chair and begin to have a debate with the person he is talking to, this will then turn into an argument resulting in the angry person throwing a punch. the person who threw the punch will then leave the room slamming the door, we will use camera skills to show different angles of the door slamming and then a close up of the angry person storming off, finishing with a camera shot of the person who was punched.

Final Decisions

Soundtrack.We were thinking of having a mix of both fast-paced music and standard atmospheric music. For instance, fast-paced Drum and Bass would make a chase scene seem faster, and it would make the scene seem tense and it get your heart beating fast.
Sound effects.For sound effects we would need things like , blood splatters, screams, sliceing sounds, footsteps and heavey footsteps. As we are doing a horror, this would seem rather appropriate. these are all sound you expect from a horror film.Costumes.For costumes, the character being chased would need normal clothing, as he is just a normal person. The killer would possibly need a mask and a hood. This makes the killer seem like he is isolated, like you know nothing about him, and not seeing his face makes it more of a mystery. You feel like you don't know the killer, so you can't feel sorry for him because of his background. This forces you to empathis with the victim.

Props.We would need a mask and an object to be used as a weapon. This is fairly simple as we only need two minutes of footage, so props aren't a major issue. But we were looking at using a weapon that hasn't been seem in a horror movie. This could give a feeling of authenticity.Lighting.For lighting, we will proably use night vision and spotlights, this is because we are going to be filming in the dark.

Monday 18 October 2010

Preliminary Research task

Editing :
  • Changing
  • special effects
  • slow down / speed up time
  • films made up of 100's of cuts
Continuity edititing is the film doing what the eye naturally does.

types of shots
  1. establish shot
  2. mastershot
  3. over the shoulder
  4. close up
  5. extreme close up
Shot transitions that omit parts of and event causing an ellipses in plot and story duration
Jump out/dissolve - 2 images/clips overlap
Overlapping editing is a common charecteristics of the frenzied king kong addition films in the 80's + 90's
Temporal editing - Plays with time
Spatial editing - 180 degree rule.

Monday 11 October 2010

final desicions

Soundtrack.We were thinking of having a mix of both fast-paced music and standard atmospheric music. For instance, fast-paced Drum and Bass would make a chase scene seem faster, and it would make the scene seem tense and it get your heart beating fast.Sound effects.For sound effects we would need things like , blood splatters, screams, sliceing sounds, footsteps and heavey footsteps. As we are doing a horror, this would seem rather appropriate. these are all sound you expect from a horror film.Costumes.For costumes, the character being chased would need normal clothing, as he is just a normal person. The killer would possibly need a mask and a hood. This makes the killer seem like he is isolated, like you know nothing about him, and not seeing his face makes it more of a mystery. You feel like you don't know the killer, so you can't feel sorry for him because of his background. This forces you to empathis with the victim.Props.We would need a mask and an object to be used as a weapon. This is fairly simple as we only need two minutes of footage, so props aren't a major issue. But we were looking at using a weapon that hasn't been seem in a horror movie. This could give a feeling of authenticity.Lighting.For lighting, we will proably use night vision and spotlights, this is because we are going to be filming in the dark.

Valdimir & Levi strauss

 

VALDIMIR PROPS
  • HERO - leads the narrative, saves the day
  • VILLAN - conflicts with the hero, wrecks everything
  • HEROINE - ussualy some sort of prize award
  • FATHER - offers reward
  • HELPER - helps the hero save the day
  • DONER - helps the hero in terms of gives him clue's and stuff
  • MENTOR - teaches and guides the hero
LEVI STRAUSS
  • man vs. women
  • good vs. evil
  • black vs. white
  • hero vs. villan
  • father vs. daughter

Cover idea

Wednesday 6 October 2010

Comedy mood board

Questionnairre

Narrative Theories Research

A narrative is a story that is created in a constructive format (as a work of speech, literature, pictures, song, motion pictures, television, video games, theatre, musical theatre, or dance) that describes a sequence of fictional or non-fictional events. Narrative is important because is explains what is going on and who is in the film, helping the audience to know whats hapening.
the three different narative theories are -
  • Binary opposition
  • equilibrium theory
  • characters type
I think the most useful one in creating an effective narrative opening will be character type so the audience can have a feeling they already know the characters.

 Bibliography  is a systematic list of books and other works such as journal articles.
 filmography  is a systematic list of films.

Mood Board

created by curtis meredith

Character type and role with narrative

Hero - leads the narrative, is usually looking for something (a quest) or trying to solve something
Villain - conflicts with the hereo
heroine - is usually some sort of prize or reward for the hereo
farther - an authority figure who offers a reward for the hero
helper - helps the hero
donar - gives the hero something
mentor - teaches and guides the hero